#if UNITY_STANDALONE || UNITY_ANDROID || UNITY_IOS || UNITY_WSA || UNITY_WEBGL
using BuildComponent;
using Net.Component;
using UnityEngine;

namespace Example1
{
    public class Network : ClientManager
    {
        public override void InitConfig()
        {
            base.InitConfig();
            Client.Config.SendBufferSize = 1024 * 1024 * 20;
            Client.Config.ReceiveBufferSize = 1024 * 1024 * 20;
        }
    }
}
#endif